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Dynasty Warriors Partners With EA to Create Monster Hunter-like Game

Omega Force, the Dynasty Warriors studio, Koei Tecmo, and EA have reportedly partnered to create an advanced hunting game that plays more like Monster Hunter hunting than Big Buck Hunter hunting, according to EA.

Although EA has stated that this new hunting game would be a “AAA experience” and be set in a fictional feudal Japan, there’s currently no information about what it will entail. Since further information is anticipated by the end of the month, it’s possible that it will be demonstrated at Tokyo Game Show this week.

According to Koei Tecmo senior VP Yosuke Hayashi, EA has fully adopted its creative liberty and has been transformed into a key collaborator, helping both developers and publishers.

By combining EA’s global resources with Warrior Studios, EA can reach a wider user base and penetrate more markets by releasing a new genre of hunting game.

Hayashi looks forward to the day when players around the world can play this new game, hoping that it becomes a global phenomenon, he concludes.

Reportedly, after Unravel received favorable reviews, the EA Originals label was initially introduced. Fe, the company’s first game announcement, was created by the tiny Gothenburg studio Zoink. Since then, it has published titles including Unravel 2, Rocket Arena, Lost in Random, A Way Out, Knockout City, Sea of Solitude, and It Takes Two, which is a candidate for the IGN Game of the Year award for 2021.

The distinction between all these games and the new collaboration is that EA Originals has often collaborated with comparatively small-scale studios, typically with a workforce of 10 to 70 employees. Although it wasn’t termed an indie label specifically, executive vice president Patrick Söderlund seemed to hint that it will be when he introduced EA Originals.

With almost 2,000 workers, numerous subsidiaries, and dozens of successful games, Koei Tecmo appears to be either an odd outlier or a sign that the EA Originals label is set to change course. The man who defined the label’s pillars said that the label is established on three main pillars: supporting small developers, funding, and providing tiny studios with a sense of security.

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