ValoArena is apparently taking Mixed Reality (MR) gaming to the next level. The latest XR playground does not require any controllers or wearables and can accommodate up to six participants.
Reportedly, players can interact in the physical environment, as they aren’t tethered by wires. The physical environment is transformed into a hyper-realistic virtual space.
The environment allows players to run, jump, and dodge while helping each other through challenging obstacles.
Participants can carry each other, hold hands, high five, and enjoy together as there are not any wires or wearables. Meanwhile, players can be watched live and cheered for by spectators in real time.
Players have a selection of games in ValoArena that promote social connection and physical fitness.
The system is simple to use, has a high throughput, and does not require personnel supervision.
According to Valo Motion, some operators are reporting usage rates as high as 86% because of the growing popularity of ValoArena.
ValoArena provides operators convenience in addition to giving players a more socially involved option to play XR games.
CEO Raine Kajastila claims that the US debut of ValoArena offers a novel alternative to passive play in public amusement areas.
ValoArena is prepared to make waves in the US after a successful launch in Europe. The RPM Raceway in New York and Air Madness in South Dakota will host the first two installations of the immersive arena, according to its Finnish manufacturer Valo Motion.
The exciting addition of more ValoArena units to the over 1,000 Valo Motion items already present in family entertainment centers in over 30 American states will be shortly available for installation.
By providing incredibly engaging experiences that promote social engagement, they will revolutionize family game evenings, weekend get-togethers, trips to the arcade, and other occasions.
XR multiplayer games will be more widely available on a variety of platforms and devices.
Shared experiences in shared environments—both real and virtual—will become richer and more interesting as immersive technologies develop.